16x16 Dungeon Autotile Remix
A downloadable asset pack
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This is a remix of part of 0x72's 16x16 Dungeon Tileset designed for use with autotiling algorithms. Included is a 48 tile tileset for the walls and a 16 tile tileset for the floors.
This was designed to work with my Drunken Walk Level Generator w/ Bitmask Tiling available here: https://safwyl.itch.io/drunken-walk-level-generator
Disclaimer: I've utilized this in my own bitmasking tiling algorithm, and it can be used with GameMaker's built in autotiling but the tiles are not in the same order as the masking layout when setting up autotiling. The floor tileset just outright doesn't work with GameMaker's 16 tile autotiler.
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Click download now to get access to the following files:
wall_tileset.png 5.9 kB
floor_tileset.png 1.9 kB
Comments
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I don’t understand how it is with others, but I don’t have transparency in wall tileset, as a result of which this tileset is useless. I don't recommend using it
anyone knows how to use this in godot? its a bit difficult to do.
yes! i do know how to import it :)
I have a question, i understand you used Blob style tileset (47 tiles), what was your reason? why not use Wang where significantly less tiles are required? I'm learning about tilesets, so I'm genuinely curious.
I wanted to use the tile sets in godot and it works perfectly with the wall tileset but I didn't figure out how to do a bitmask for the floor tileset.
I ended up copying the wall tile set and replacing every tile with a copy of a fitting floor tile, so I could use the same bitmask for the new floor tile set as well.
Here is the floor tileset I copy and pasted together
And here is the bitmask I used for both tilesets.
Thanks a lot! I am pretty new to all that... Which tile I should use as an Icon for walls tileset?
Hi there! amazing work! Do you mind if I link to that in the description of my project?
Thank you! By all means please do!