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Hey, this is something I'd like to use, but I work in Unity. Any idea how to implement something like this in Unity/C#?
Unfortunately I'm not familiar with implementing this in Unity, I'd try searching youtube for tutorials maybe
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Hey, this is something I'd like to use, but I work in Unity. Any idea how to implement something like this in Unity/C#?
Unfortunately I'm not familiar with implementing this in Unity, I'd try searching youtube for tutorials maybe